We stopped playing Youngblood for one reason: it’s not very good.

Youngblood’s opening mission feels like it was made before the developers were told to stretch the game’s length. The enemies aren’t anywhere near as bullet-spongy as they are later on, you don’t see this same level after an hour and you aren’t stopped in your tracks when exploring. This is the main issue with Youngblood; you can really tell the game has been artificially lengthened. By introducing a levelling system into the game, Bethesda has made it so you can’t make any progress in the campaign without going through the monotonous side missions. I don’t think this would have bothered me as much if there was a locked door you couldn’t go through until you reached a certain level. Youngblood allows you to go anywhere you’d like, but once you reach an enemy with a skull over their head, that’s your sign to turn back. Technically, you could stay in these areas, but these enemies can one-shot you from any distance making each encounter with them pointless.

Funnily enough, this levelling system wasn’t put in place due to monetary decisions as the microtransactions in the game are purely cosmetic. I could understand why the game might be like this if it were a free-to-play title where you could pay for level-ups, but this is a retail title (albeit at a discounted price*) which should be held to a higher standard. Without all of the filler, Youngblood could’ve been a very good four-hour game, instead, it’s a boring nine-hour game (according to How Long To Beat).

Remember when Portal 1 came out and everyone complained about how much fun it was for those three hours of gameplay? Of course you don’t, because that never happened. It comes as no surprise that this game didn’t review well as the new additions like the filler missions, the levelling system and microtransactions would make any game worse.

To be fair to Youngblood, the developers did do something right by adding in co-op to the series for the first time. I mean, I don’t think anyone was asking for it, but it’s a welcome addition nonetheless. The only issue with this implementation of co-op comes down to the game being garbage. You are forced to play with an AI partner if you don’t have a friend to play with, and by the sounds of things, this AI partner isn’t all that bright. In addition to this, the whole bullet-sponge issue might have something to do with the game’s balancing, since you have a friend backing you up, the least the enemies can receive is quadruple their original health. If the bullet-sponge issue was addressed, and co-op was an optional feature in Wolfenstein 3, I wouldn’t be opposed to it being brought back again.

We played this game in co-op for over four hours and I’m almost certain we aren’t going to return to it. If someone could mod the game to remove all the garbage out of the game like the levelling system and all of the boring side quests, I think that would convince me to finish Youngblood. Because that is unlikely to happen, I’ll probably uninstall it instead to get back the hard drive space.

And that’s why we stopped playing Wolfenstein: Youngblood. Let us know what you think about this new series and this video by commenting below. As always, remember to like, comment and subscribe because that way we’ll keep making videos thanks to that ad money innit. See you in our next video or stream.