First Impressions of CS:GO’s Battle Royale Mode: Danger Zone

A few hours ago, Valve announced that CS:GO will now be Free-To-Play. Which is a pretty big deal! This announcement accompanied a brand new Battle Royale mode called Danger Zone, in which sixteen players are dropped into a new map where they’ll battle it out until there’s one player left standing.

So, firstly, is this Battle Royale addition any good? To put it bluntly, yes and for a number of reasons. As I already mentioned, Danger Zone places just sixteen players into the Blacksite map and makes it very easy to find your opponents. This ensures aggressive play from the get go. At the beginning of the match, you’ll have to decide where you want to drop by marking a spot on the map. In doing so, you’ll make your whereabouts known to the other fifteen players. Of course, you’ll also know where they’re landing. Upon opening the map, you’ll see that it’s split into hexagons that will glow yellow when an enemy is present. Red zones similar to PUBG also appear on the map as well as the red cloud that is continuously moving in. Knowing roughly where your enemies are at all times will encourage you to go after them, eliminating that boring period where you’re aimlessly searching for someone to have a firefight with.

In addition, Danger Zone features personal supply drops that players can call upon once they’ve accumulated enough cash to buy a weapon, ammo, or other utility. Once your order has been placed, a drone will find its way to you, providing that you’re standing outside. These drones are marked on the map and are also incredibly noisy, so if you hear one closeby you should be able to follow it to an opponent. All of this makes games feel quick and aggressive albeit a bit tense if you happen to be waiting for a drop.

Another thing that makes Danger Zone exciting is how little you have to work with, with regards to weapons and ammo. When you first drop, you’ll begin with just your fists and will have to resort to either breaking open weapon boxes or finding cash to call in a supply drop. Ammo is extremely limited, meaning that you won’t be able to just spray enemies down. Sensible shots are going to win you these games. Refilling your ammo also takes roughly ten seconds, which will serve to keep you on edge if you’re in desperate need and know that an enemy is closeby.

There’s hardly any point in explaining what it feels like to shoot the weapons in Danger Zone because if you’ve ever played CS:GO, you’ll pretty much have this down. What’s great about this game getting a Battle Royale mode is that CS:GO players will already feel very comfortable with the game’s weapons and physics, making it very easy to adapt to the mode from standard Competitive and Casual play. If you haven’t played CS:GO, I still recommend that you check this out, particularly if you’re looking for a shorter Battle Royale experience than what the competition is currently offering. Full games lasted roughly ten – fifteen minutes, meaning that you could squeeze in a fair few of these matches, if you had some time spare. I’ve also noticed that players are eliminated quite steadily throughout each match, rather than it descending into a massacre in the opening and closing seconds of the game. Again, seeing as CS:GO is now free you really have no excuse not to check this out.

It’s very early to be singing Danger Zone’s praises but from the time I’ve spent in this mode so far, I’m quite impressed with it. After playing PUBG, Fortnite and Blackout I started to get quite bored of Battle Royale however, hopping into a few rounds of this mode has made me want to stick with it. Time will tell how others feel about the mode, but as it stands, this is a huge change for the game and will likely bring in a fair amount of new players, as well as potentially luring a few veterans back. I’m slightly concerned about how this Free-To-Play move will affect the levels of cheating in the game but let’s play that by ear for now.