In a recent documentary by Noclip about the fall and rise of the Hitman series, Hakan Abrak, CEO & Co-Owner of IO Interactive, revealed that Hitman 3 is currently in development. In addition to this news, Abrak also announced that Hitman 3 will feature over twenty locations, spanning from the areas seen in the first two games, to the new inclusions in this latest title.
“It’s [Hitman 3] going to be one game with all the locations starting from Paris in Hitman 1 to the last location in Hitman 3, with twenty plus locations as the ultimate globetrotting experience we want to achieve.”
The documentary goes into detail about how IO Interactive created Hitman (2016) as a platform designed to be updated and upgraded throughout its lifespan. This is why Hitman 2’s release fit in perfectly alongside the first title because it was always made with this cohesion in mind. Considering Hitman 2 allowed players who owned the first game to essentially add every mission to the sequel, it doesn’t surprise us that the developer would be looking to do the same thing with their third game.
Hitman (2016) successfully managed to release timely episodic content to keep players entertained throughout the year. Judging by this documentary, it appears the developers are considering going back to the episodic format for the third game in the rebooted/reimagined series. This decision appears to have created a division in the Hitman fanbase as half of the players appear to want all the content at once, whereas the other half are happy for the game to go back to being episodic as Hitman is made to be replayed constantly.https://www.videogameschronicle.com/news/quantic-dream-ceo-thinks-lighting-not-resolution-is-the-real-next-battle-for-realism-in-games/
”Lighting, not resolution, will be the next big technical advancement” says Quantic Dream CEO
David Cage, Quantic Dream’s CEO, recently commented on what he thinks will be the next major technical advancement in gaming, in an interview with GameSpot. Looking towards the future, Cage doesn’t think that higher resolutions, such as 8K, will necessarily take the cake as the main focus for upcoming titles.
“I think that lighting is going to be a key thing. There is this new technology called ‘ray tracing’ that we talk a lot about these days. I think this is going to be interesting because it will allow to improve reflections, lighting, shadows. And I think that’s a big deal. For years, I mean, the amount of polygons you could display was key, then it became the shaders and then textures, and now I think it’s all about the lighting, and the more subtle and nuanced the lighting will be, the better the image will be.”
Ray tracing – the tech that simulates how light interacts with things – is the future for gaming advancements
One company that is currently pushing the importance of ‘ray tracing’ hard at the moment is Nvidia, who released their RTX lineup of GPUs towards the end of 2018 and the ‘Super’ iterations of the cards a few weeks ago. Next-gen consoles, Sony’s PlayStation 5 and Microsoft’s Project Scarlett will also feature real-time ray tracing, paving the way for more realistic lighting, reflections and shadows. This technology has already been implemented in PC titles such as Battlefield V, Metro Exodus and Shadow of the Tomb Raider.https://www.theverge.com/2019/7/30/20746712/sony-playstation-4-sales-100-million-milestone
PlayStation 4 passes 100 million consoles sold
Sony has announced the PlayStation 4 has now sold over one hundred million consoles. This report came from Sony’s latest earnings call where the company announced that the PlayStation 4 sold 3.2 million consoles, finally putting it over the one hundred million sales mark. In addition to this news, the company also revealed that the digital download share has passed the 50% mark, which means that digital downloads are now outselling physical disc copies of games
Sony sold 19 million PS4s in 2017 and 17.8 million in 2018
It’s no surprise to anyone that the PlayStation 4 has been a massive success since it launched in 2014. To put these sales numbers into perspective, Daniel Ahmad, Senior Analyst at Niko Partners, has looked at the console sales data to show just how impressive this is. The PlayStation 4 is officially the fastest home console to reach the one hundred million sales mark, making it faster than both the PlayStation 2 and the Nintendo Wii. Sony’s PlayStation 2 took five years and nine months to reach this sales milestone, whereas the PlayStation 4 broke this record by two months.
If you tuned into E3 this year, you will have felt Sony’s absence as the entertainment expo lacked a lot of the punch that it typically has. Sony has made it clear that they are focusing heavily on the PlayStation 5, with the console rumoured to launch at the end of 2020. We already know the PlayStation 5 will feature an eight-core, third generation Ryzen CPU in addition to a GPU that supports ray-tracing. Sony stated the PlayStation 5 will be backwards compatible with PlayStation 4 titles, alleviating the concern of many people who were worried their library of games would be confined to an older machine.
Mega Drive Mini Delayed By Two Weeks
SEGA Europe has announcedr that the launch of the Mega Drive Mini will be delayed by two weeks in the European and Middle Eastern regions due to logistical challenges. It would appear that the Americas and Asia are unaffected by this delay, meaning these areas will be playing with the SEGA Genesis Mini on September 19th while the Mega Drive Mini will launch on October 4th. In case you missed the announcements that revealed each of the forty games included on the mini console, you can check them out herer.
Disney TSUM TSUM FESTIVAL will be rolling onto the Nintendo Switch in Europe this year
You may have seen the Disney TSUM TSUM toyline, a cute collection of roll-shaped versions of beloved Disney characters spanning Mickey Mouse to Sulley from Monsters, Inc. Well, it has now been confirmed that a European release of Disney TSUM TSUM FESTIVAL will unleash these little rectangular bundles of fun onto the Nintendo Switch on November 8th this year. Arriving in Europe just a month after the initial Japanese release, here’s hoping that we also receive an announcement for the pink and purple Joy-Con, Disney-themed Switch – which has only been announced for Japan so far.
The Good Life Delayed Until Spring 2020
The Good Life, a ‘debt repayment daily life RPG’ created by White Owls, Inc. will now release in Spring 2020. The Kickstarted title was originally scheduled to launch in Q4 2019. The developer posted an update for backers to make them aware of the delay: “After a long deliberation, we have decided to change the schedule and extend the development period in order to deliver The Good Life to all our backers in the best condition possible. It’s a very important, heavy decision, but we made it believing that it’s the happiest decision for all the people who are going to eventually play it. Therefore, we humbly ask that you wait a little bit longer for The Good Life to reach your hands. .”. Comparison videos have also been published to show the team’s progress so far and can be viewed in their 50th update post on Kickstarter.
Nintendo Switch Getting a ‘Super Lucky’ Release This November
Playful Studios, the developers behind Super Lucky’s Tale, has revealed that New Super Lucky’s Tale will be launching on the Nintendo Switch both digitally and in physical form on November 8th. New Super Lucky’s Tale looks to improve on Super Lucky’s Tale by adding in “expansive hubs, story-based adventure levels, 2D side-scrolling challenges, rewarding mini-games, mind-bending puzzles and thrilling boss battles.”. You may remember the announcement for this game when it was revealed at E3 earlier this year, much to the surprise of Nintendo fans around the world as Super Lucky’s Tale was previously a Microsoft exclusive title.