“I think players are normally almost always right about problems…They’re almost never right about the solutions” – Sean Murray Talks About No Man’s Sky
Last week, the Develop conference was hosted in Brighton, UK, bringing a lot of the game developing community together in one place. Sean Murray, No Man’s Sky’s Game Director, spoke to PCGamesN in a lengthy interview discussing Hello Games’ ongoing relationship with its community and how consistent updates have served to repair some of the damage initially done at No Man’s Sky’s launch.
It has recently been reported that the average No Man’s Sky player now spends around twenty hours longer playing the game, than those playing the game at launch. As a result, we can see a positive correlation between Hello Games delivering consistent post-launch updates and the player base engaging with them. When asked about how No Man’s Sky is performing today, Sean Murray had this to say:
“I don’t know if I’m ever happy with the game when I look at it. You probably don’t look back on writing you’ve done and think, ‘that’s the best thing ever’. It’s the same when you’re working on a game, you just see all the things you wish you could fix, or that could be better.”
Hello Games are feeling “creatively inspired at the moment”
Following the polarising effect that No Man’s Sky had on players during its rocky launch period, it appears that Hello Games have somewhat salvaged their relationship with their player base. At a time where some developers are choosing to keep communities in the dark with regards to fixing game-breaking bugs or commenting on failures to deliver certain promises, Sean Murray voiced his opinions on how communities interact with problems.
“I think players are normally almost always right about problems. That’s the thing I always find. They’re almost never right about the solutions, or can never agree on them, anyway. The useful feedback is: ‘I don’t like that thing’ or ‘I want to do more of this’. [But] then they’ll tell you crazy things they want you to do to solve that.”
Murray also stated that across each update that Hello Games puts out around 70% of the patches notes consists of community-driven content, making up the bulk of the developer’s focus. While communicating with a community of vocal players can be challenging, Murray outlined that the studio is working hard to “revamp.” aspects that players are not happy with which, in turn, has improved the game overall.
Will We See Another Banjo-Kazooie Game In The Future?
The reveal of Banjo-Kazooie appearing as a guest fighter in Super Smash Bros. Ultimate has sparked the question: will we see another Banjo-Kazooie game in the near future? Grant Kirkhope, composer of the original soundtrack in Banjo-Kazooie, remains unconvinced despite the massive amount of attention the Rare IP received during E3 this year.
“My honest opinion is I don’t know if they’ll ever be a new Banjo. It’s easy to go, ‘look at these numbers’, but it might be a drop in the ocean for Xbox. Is there a market for it? I just don’t know. I would think that Rare probably doesn’t have the appetite for it. They’re super busy with Sea of Thieves and that’s a gigantic game: it’s going to take the whole studio to keep making content for that.”
Kirkhope believes the only way a Banjo-Kazooie game gets made is if an independent studio steps up to take the reins. “They’d have to find the right people to do it.” he said. “Ubisoft Milan were perfect for Mario, for example, and the Killer Instinct guys did a good job.”.
Grant Kirkhope is unsure whether Banjo-Kazooie will return anytime soon
The last Banjo-Kazooie game to release was Banjo-Kazooie: Nuts & Bolts on the Xbox 360 back in November 2008. Nuts & Bolts was a big departure from the Banjo-Kazooie titles fans had come to expect from Rare as the game focused around the vehicle construction aspect. This game was re-released via Rare Replay in 2015 and only last month received an Xbox One X enhancement, making the game playable at 4K resolution.
Those who are looking for a spiritual successor to Banjo-Kazooie may want to check out Yooka-Laylee, created by a group of former Rare employees who worked on the original Banjo-Kazooie. Yooka-Laylee started life as a Kickstarter campaign with an initial funding goal of £175,000. This goal was reached within forty minutes of the campaign going live, eventually ending at over £2,000,000.
Tetris Effect Releasing On PC Via Epic Games Store
Tetris Effect, the 2018 Tetris title that launched exclusively on PlayStation 4 with PSVR support, will be arriving on PC on July 23rd. This version of the game will also include both Oculus and Vive VR support, meaning that if you missed out on its sweet PSVR experience the first time around, you can finally test it out this month.
The PC port of Tetris Effect will only be available on the Epic Games Store for now, which may anger a few PC players. In addition, those who preorder the title either before launch day, or within its first two weeks will receive 20% off, a sampler soundtrack and some desktop wallpapers.
It appears this port of Tetris Effect on PC will be superior to the PlayStation 4 version, supporting an unlocked resolution and uncapped frame rate. In addition to this, if Vsync is turned off, players have the option to increase texture and particle effect options, allowing the game to sparkle even more than it already did. These features were not available in the PlayStation 4 version of the game, and neither was the option to play on super high-resolution displays (4K and beyond) as well as having support for ultrawide monitors.
Enjoy Tetris Effect in VR or in 4K
Tetris Effect was one of the most highly rated games on Opencritic last year, reaching 89 on the video game reviews aggregator website. Featuring the all-new Zone mechanic that allows players to stop time by entering “the Zone”, giving them the chance to get out of a difficult situation – or you can use this ability to rack up a huge amount of points.
Epic has not revealed how long Tetris Effect will be exclusive to the Epic Games Store, but rest assured that it will eventually come to other storefronts at a later date. So far, the announcement trailer has received an unsurprisingly mixed response, with the upvote to downvote ratio currently sitting at around 50:50. While some fans are excited that Tetris Effect will finally be available to play on PC, others are already grumbling about the Epic Games Store exclusivity, calling for it to be released on Steam. Either way, we’re really excited to jump back into this title and wholeheartedly recommend that you pick this up if you haven’t experienced it yet.
Command and Conquer Remastered Developer Update Shows Off Tesla Tank
The latest Command and Conquer Developer Update has revealed that the team have completed their first production milestone. In reaching this milestone, the developers have delivered the first campaign mission to full alpha quality in Command and Conquer: Tiberian Dawn. This means the mission is not only playable, but also utilises the 4K assets designed by CG production studio, Lemon Sky. Red Alert Remastered is also now playable for the first time while using the remastered assets from Lemon Sky. In celebration of this first step for Red Alert, the developers have shown off a preview of the Tesla Tank, one of Red Alert’s most iconic units.
In case you have forgotten, EA confirmed at the end of last year that they will be developing remastered versions of Command and Conquer: Red Alert and Command and Conquer: Tiberian Dawn. If you’d like to keep up to date with all of these developer updates, be sure to subscribe to the Command and Conquer subreddit where all of these updates are posted first.
Randy Pitchford Confirms Borderlands 3 Will Not Support Cross-Play At Launch
Following on from Borderlands 3’s latest announcement of an announcement, Randy Pitchford responded to the speculation that the reveal might be regarding cross-play support. In the past, developers that have wanted to implement cross-play usually face the same stumbling block: Sony. Sony has been notorious for turning down this feature as they believe PlayStation is the best place to play. While cross-play is something Gearbox Software are looking to support in the future, Pitchford stated that there will not be any support for this feature at launch. That said, Pitchford did confirm on Twitter that the team behind Borderlands 3 are working closely with their partners to “create a positive cross-play experience.”.
Assassin’s Creed Odyssey’s Judgement of Atlantis DLC Releases Today
It may be time to jump back into Assassin’s Creed Odyssey as its final DLC instalment, Judgement of Atlantis, launches today. This episode will give players the power to rule over the lost city of Atlantis, providing them with powerful new abilities and weapons. Blessing of Kronos boosts your adrenaline and provides immunity to adrenaline-sucking and freezing effects, Kronos’ Punishment creates a clone so that you can stealth-attack enemies, and Wrath of Ares enables you slow enemies down and send out an exploding field using your spear. New Isu weapons also include a spear, dagger and mace, each of which can be infused with Warrior, Assassin or Hunter enhancements.
Judgement of Atlantis releases on PC, PlayStation 4 and Xbox One today, but if you’d like to learn a bit more about it before hopping in, you should check out this gameplay preview.
New Super Monkey Ball Game Revealed In Latest Issue Of Famitsu
The latest issue of Famitsu has revealed that a new Super Monkey Ball game is in development and will be launching on PC, PlayStation 4 and the Nintendo Switch. The only bits of information we have about this game is that it could be a remastered version of the Wii exclusive, Super Monkey Ball: Banana Blitz, and the release date: October 31st. Currently, this release date has only been confirmed for Japan only, though we suspect this is likely to change in the future. Sega has yet to announce this game for any region, so keep your eyes peeled for any updates from the publisher.