I tried a very short Fallout 4 VR demo at a Bethesda event recently and I’ll be honest, I’m really flipping excited about it. I’ve played a lot of Fallout 4 and stepping into it using the HTC Vive was amazing. I’d go as far to say that it’s the kind of VR experience that I’ve been waiting for, for quite a while now.
Christian and I purchased the HTC Vive back when it released, and we’ve played a number of games on there but none of them have really coaxed us to set it up all that often. However, from what we’ve seen of Fallout 4 VR, it looks as though it’s worth dusting off the headset once again. In the demo, we spent some time wandering around the Red Rocket and Concord, engaged in a few fire fights and even got to see VATS in action. The Vive controllers look as though they’ve been implemented really well, using the left D-Pad for movement and the right one as a quick selection wheel. It’s also possible to teleport, but the distance is quite short, so we found that using the D-Pad to walk around was actually better.
While you’re traipsing through the Commonwealth, you’ll also have the Pip-Boy strapped to your left wrist, just as you would in regular Fallout. To use it, all you have to do is raise your wrist to look at the screen and then use the right controller to navigate the menus. Getting used to the buttons may look kind of fiddling at first but once you actually start using them, you can appreciate how naturally everything has been mapped. VATS has its own button on the right controller so if you feel a bit overrun by a group of enemies or you just like those dramatic crits, you can enjoy blasting things up in slow motion.
Aiming and shooting felt natural and responsive. At the Red Rocket I disturbed a pack of mole rats and taking them out felt easy and fun. I also tried out some Power Armour. It’s weird that stepping into it in VR actually makes you feel a bit heavier while you’re marching around. Exploring Concord was probably the highlight for me as you get the sense that you’re in a large, broken city. You stare up at the buildings and the Museum of Freedom and everything just seems huge. Obviously, I only got to see a tiny sliver of the game, but I’m impressed with what I’ve seen so far.
It’s worth mentioning that I suffer with motion sickness, so I have to carefully select the VR games that I can actually play however, I didn’t really feel that bad while playing Fallout 4 VR. Unlike some of the PSVR games that I’ve tried where moving using a stick made me feel as if I were floating just above the ground, Fallout 4 VR appears to do a pretty good job at making players feel comfortable. I definitely want to try the game for a longer period of time before giving it a proper seal of approval, but coming from someone that is usually affected quite badly with this sort of thing, it’s looking promising. The only thing that I’m a slightly concerned about is how buggy Fallout 4 already is. Now, I didn’t encounter anything dodgy in the demo, but I really hope that the buggy computer terminal nonsense doesn’t happen in the VR version of the game.
We have a while to wait until Fallout 4 VR releases as it’s set to launch on 12th December, but I think it will be worth it.